Agent Washington (
unrecovered) wrote2022-01-26 09:37 pm
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Player Information
Name: Kia
Age: 33
Contact details:
Other characters: Ryo
Character Information
Name: Agent Washington (Wash)
Canon: Red vs Blue
Canon Point: That little ten-month offscreen vacation between seasons 13 and 15
OU/AU/CRAU/OC: CRAU from Balance/Imaginary Island
Age: 38, because if canon isn't going to give him an age then I damn well will
World Information:
Red vs Blue is, at its heart, ascended Halo fanfiction, which means it shares a world with Halo, but the camera is pointed somewhere else entirely. It's the year 2557; humanity has spread to the stars and colonized planets across multiple galaxies; the outer colonies decided they wanted to govern themselves and humanity had a nice little civil war; and said civil war got interrupted by a conglomerate of aliens called the Covenant, who decided humanity was against their religion and decided to fix it by performing one (1) genocide. The Human-Covenant War lasted decades, cost billions of lives, and was won via the development of the Spartan project, a secret military project that created super soldiers from kidnapped children and raised and modified them to be the perfect fighting machines.
The Red vs Blue side of this focuses on Project Freelancer, a competing project to the Spartan project, that self-imploded when the man in charge of the project decided his particular issues were more important than Literally Everything Else. The failure of Freelancer, the fallout of Freelancer, and people continuing to be obsessed with Freelancer long after its demise comprise much of the plot of Red vs Blue. (Also, there are opposing teams in a box canyon. Lots of box canyons.)
On the CRAU side, Balance is the world of The Adventure Zone, which means it's your usual D&D setting - the world of Faerun, with monsters and magic and quests - with TAZ details: the Bureau of Balance, a secret organization with a base on the moon, attempting to hunt down and recover dangerous Relics before they cause widespread destruction across the continent, all while the Director keeps secrets and a dimension-eating cosmic entity called the Hunger bears down on the world, bent on destruction.
Imaginary Island is a continuation of Balance - a pocket dimension of sorts, based on an in-world book and modeled after a tropical island populated by animal people (think magical animal crossing). It's essentially the universe setting a few characters aside so they'd have time to prep for the final battle against the Hunger, though it didn't quite go as planned.
Personal History:
Wash has been through some shit.
And then, if that wasn't enough, a multidimensional being known only as the Hunger showed up out of the blue and consumed Wash's dimension, leaving him the only survivor, as he reached out to a proffered hand, was pulled through a mirror, and wound up in the land of Faerun as the newest recruit of the Bureau of Balance. The mission was simple: seven extremely powerful Relics had been scattered to the world below, and the Bureau was committed to retrieving and destroying them before their power could be used to wreak widespread destruction. One had already been retrieved before Wash's arrival, which left six to go.
Missions included keeping a relic-created evil double from accidentally destroying an oasis town in a desert; evacuating everyone from a floating mine while dodging monsters and cleaning up the ground after impact; keeping a seaside city safe from an invasion of possessed pirates; a nightmarish illusion labyrinth created from memories and pain; and attempting to rescue a town from a time loop it had been stuck in for a good long while. Some missions were more successful than others - the desert town was destroyed but its people lived; the seaside city was saved, at the cost of the life of an ancient demigod mage (or so they'd thought, and Wash himself had died and been resurrected along the way - thanks, magic!); the Wonderland illusion had badly hurt everyone caught in its clutches - but the time loops in Thay ended in an unmitigated disaster: an adult black dragon tearing through the town in a bid to escape, the relic being destroyed, and the Weave - the source of all magic in Faerun - being destroyed alongside it. Given that the Hunger was bearing down on them, that was not a good day.
An attempted fix came from Karsus, the aforementioned wizard demigod who evidently had not died, trapping the Bureau in an illusion for a year in an attempt to get them to reforge their bonds with each other and, in doing so, recreate the Weave. It wasn't supposed to take a year, but it sure did, and it was a year Wash spent thinking he was a knockoff Boromir and wondering why weird otherworldly magic plagued him-
Except that didn't happen, because
They managed, somehow; the universe returned everyone to Faerun and stitched the island on to the fabric of reality; and the Hunger...
...well, they beat it. Turns out grit, determination, magic, the power of friendship, and no small amount of spite can destroy an interdimensional destroyer. The Hunger was split apart; the various dimensions that it had consumed had been restored; and Wash had seen his friends back to their various homes and was about to head back to his newly restored dimension himself when-
Wait, what is he doing on a train platform?
Personality:
Wash is a "layers like onions" sort of person: he's complicated and you have to work to really get at his core
At his core, Wash still retains a number of the qualities he had while he was Freelancer's team rookie. He cares deeply about his friends, though that won't stop him from ribbing them; he's got a quick sense of humor and a tendency to occasionally whine when it gets bested; he is fiercely loyal, sometimes to his own detriment; and he thinks quickly and on his feet, giving him a solid amount of skill in improvisation during combat (though he really hates it when things don't go to plan). Most importantly, when he gets knocked down, he doesn't stay down - he gets back on his feet as quickly as he can, even if it takes a lot of time and hard work.
That last quality is the only reason he survived Epsilon's implantation and the subsequent collapse of Project Freelancer. Having a highly traumatized AI wired directly into your brain doesn't do you any favors, to put it lightly - Epsilon unraveled in Wash's brain, implanting his memories into Wash and shattering Wash's sanity in the process, and Wash was left to put himself back together, piece by piece, sorting through Epsilon's memories and his own and trying to figure out whose was whose.
He broke for a while. It was not pretty.
The trauma of being forcibly driven insane and the information he gained from the implanted memories - namely that Project Freelancer was running all sorts of illegal experiments and didn't care about its agents - deeply marred that trusting, compassionate core, and Wash locked it down. He spent a very long time with revenge on the heads of Freelancer as his only goal, and became dispassionate, cold, and brutally efficient as a result.
It didn't work (it never really does, for people like Wash), but instead of being thrown back in prison or killed, he was instead adopted by the Reds and Blues, the very same people he'd betrayed and tried to kill in pursuit of his goals. It was an act of mercy he wasn't expecting and in no way deserved, and it taught him the value of second chances as he slowly started to care about his new friends.
After spending a number of years with the Reds and Blues, he's mellowed out somewhat, becoming a balance of the optimistic team rookie and the hardened, broken soldier Freelancer made him into. He still trusts people (sometimes the wrong ones, as the worst people often have the prettiest words), but not nearly easily; he's much more suspicious of motive and circumstance than he used to be. He's calmed down a good deal about his past and its ramifications, even if he is still dealing with them to some extent, though he still gets tetchy if his sanity is called into question. He’s always known how to care about people, but now he’s less reserved about actually showing that he cares about them, he takes people on as partners and teammates much more easily, and he is fiercely protective of them. He's relaxed enough to back away from his constant vigilance mentality and even start believing in vacation and down time again; that said, he can definitely still become that brutally competent soldier should the need arise.
He's better. He's never going to be completely whole again, but he's better, and for now, that's good enough.
CRAU developments:
Wash's time in Faerun mostly emphasized traits that were already present. He was already skeptical of authority, and despite needing to trust the Director of the Bureau, he remained so - she was keeping secrets from them, after all, and they wound up being big ones. He became even more protective of his teammates, especially those that were younger (why had the Bureau recruited so many teenagers?). The biggest change is that he learned to rely a bit more on his teammates as well; he was no longer one of two extremely competent people on a team of lovable but lucky idiots, and learning to roll that instinct back and rely on people he trusted - especially the ones younger than him - took him a while, but he made it.
(He also picked up a phobia of magic as the result of a resurrection cost. Turns out getting killed by magic sucks!)
Key themes: Betrayal, Redemption, Responsibility
Main Motivation: To protect his people. His more immediate goals may change from mission to mission, but the overall goal is always to protect the people he cares about. He's lost way too many people to ever want to live through that again.
Skills:
Wash is a trained soldier. His best skill is marksmanship, and he's deadly with both rifle and pistol, but he's also versed in knife combat and hand-to-hand. He can more than hold his own in a fight. He can also pick locks, both holographic and physical - he's not the best out there, but he's competent.
It's debatable whether this is a skill, but Wash has an uncanny knack for surviving everything that's thrown at him, including getting hit by armored vehicles, getting shot in the back, landing in an active minefield, collapsing a stone tunnel on top of himself, and three spaceship crashes, one of which involved said spaceship crashing directly on top of him. His survivability is frankly ridiculous and likely one of the main reasons he's still alive.
There's also the frankly ridiculous number of skills he picked up during his time in Faerun.
Item: The Ring of Pointing - it's basically a laser pointer but in ring form.
Sample: Someone had fun on Diagad
Notes: Noting that he'll likely get his Diagad power - a moderate healing factor - back a few months down the line (mod approved).